the Displacer, and Sniper rifle, regardless of difficulty, are still single shot, insta-kill weapons. The difference being that on Normal the aforementioned enemies will insta-gib, whereas on Hard difficulty, they will simply keel over and die. I should also add, I use a mixture of weapons (depending on ammo count, stage of the game, and health) so I don't have an exact count for their most efficient deaths of Grunts/Troopers.įinal Note: Interestingly enough, the Pipe-Wrench (assuming: alt-fire, and fully charged) will still kill a Zombie/Vortigaunt/Marine (you know, because the Engi has served his puporse, and you could use an extra clip of Deagle ammunition) in a single hit. This of course varies on which type of gun you're using. 33% more ammunition to kill them comparing Normal to Hard difficulty. Hard - 3 Desert Eagle shots to their mouth, or 4 to the body, or 6 shells from the shotgun (3 Double-barrel blasts)Īs such, on Hard difficulty it's usually cheaper (ammo & health-wise) to toss a nade, then Double-barrel the Bullsquid as that proves adequate to kill them with minimal risk.Īs for Alien Grunts (rare in Opposing Force), and the Shock troopers it's basically a different of approx. Normal - 2 Desert Eagle shots, or 2 -Double-Barrel's from the Shotgun will down them. Hard: 2 Deagle shots, or 2 Double-barrel blasts (short range) Normal: Single Deagle, or 1 Double-barrel blast (short range) Hard - Double-barrel blast (Short range) or single-barrel at point blank.Ĭonversely, one shot to their eye from the Desert Eagle will also elimate them a Vortigaunt on hard where as one shot placed anywhere on Normal will kill them. Normal - 1 Shotgun blast (Short to Medium Range) Hard - 1 Shotgun blast (Short range only) or 5 bullets from the MP5 (or 9MM) Normal - 1 Shotgun blast (Short to Medium Range) or 3 Bullets from the MP5 (or 9MM) I'm not too familiar with Easy, but here is the breakdown from Normal to Hard for a few of the enemies you'll encounter.
0 Comments
Leave a Reply. |